Comments

Log in with itch.io to leave a comment.

Could you please comment the situation with Bl ender 4.2? I have short experience with this release by I have found that images with my previous scenes made with ssrt in 4.1 do not look the same in 4.2. Also rendering time in 4.2 becomes longer.  Even when designing scene from scratch in 4.2 without SSRT give visually not so reach and pleasant result than SSRT in 4.1 But probably I do not know all nuances of new Eevee engine implemented in Blender 4.2 Is new engine based on your SSRT concepts? Is SSRT compatible with 4.2? 

4.2 eevee already has SSRT and it's on by default

(+1)

Very impressive. A bit better (at this time) than the ray tracing implemented in the development branch of blender 4.1. Thanks a lot!

(+1)

I feel incredibly lucky, I just visited this page yesterday to download the latest version and accidentally came back today and voila! It is updated! Thank you for this gem

(+1)

This is amazing, thank you so much for this!

(+1)

How can I make mirror/metal materials?

(1 edit)

Hello! You can create reflective materials by reducing the "GI Roughness" and "Roughness" values in the node group. If you want to make metallic materials, simply follow the previous steps and additionally increase the "Metallic" value in the node group.

(+1)

Nice

(1 edit) (+2)

it's amazing

(+1)

Hello Master.

I have a scene created with version 0.4 of Node..

Is there a way to replace all 0.4 Nodes with the new 0.5???

(3 edits)

Hello! Unfortunately, there isn't an automated way to do this. You will need to manually replace each node with the SSRT 0.5 node group.

(+1)

If you feel confident with Blender's nodes at all and can match names to names. You could directly update the node group instead. only having to do it once.  That's what I did with a scene I updated dozens of materials to SSRT in

(1 edit) (+2)

This node is amazing, thank you soo much for developing it. 

One problem I have with it though is that SSS does not work 100% right in eevee. When I use a radius of 1,1,1 and a color of pure white, the SSS still renders as a red/orange color. The effect looks amazing, but the color isn't fully tweakable. Changing the SSS rendering method to Christensen-Burley sadly didn't work either :(

Edit: aa apparently there was something with the group input I think, I replugged them and suddenly it works better now!

Again thanks so much for developing this amazing node :D

(+2)

You are a genious and a great person! I've rendered two animations with your shader 0.3

It was done on M1 Max. One took close to a second per frame rendering time, another one around three seconds per frame. Both for 4k video. This is seriously cool!

(+1)

Hello! Thank you very much! I remember seeing this on Reddit a few days ago, I even commented on the post, but anyway, great work!

(+1)

Small world! Small internet 😂 Thanks!

(+2)

Awesome! Have you considered making a Git repository for this project?

(+1)

Hello! This sounds like a great idea, I can do this in the future.

(+2)

Hi, and really thank you for this shader.
Just a quick question: which Blender version do you think the shader should work better with?

Thanks again for your work!

(+1)

Hello! I believe versions above 3.1.0 should work correctly. Good luck!

(+2)

This work very well, cant wait for new update

(1 edit) (+4)

I saw on asknk channel, this work looks incredible. congrats