SSRT is avaiable on GitHub!


Hello everyone!

I’m happy to announce that my SSRT shader is now available on my GitHub.

SSRT stands for Screen Space Ray Tracing, and it’s a custom shader for the Eevee render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.

You can download the shader from the link above and follow the installation and usage instructions in the README file. You can also check out some examples of the shader in action in "Shader"  folder.

I hope you enjoy using the SSRT shader and create some amazing scenes with it. If you have any feedback, questions, or suggestions, feel free to leave a comment or contact me.

Thank you for your support and happy blending!

Get Screen Space Ray Tracing - Blender

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